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Increasing industry production

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Start with the industry’s recipe. Inputs listed within one recipe are required together; separate recipes are alternatives. The Canning Factory, for example, can use fish with sheet metal or meat with sheet metal. It does not require both food inputs for every cycle.

Keep optional boosts separate from those ingredients. Fertilizer can boost a Crop Farm, but it is not a required ingredient for the farm’s grain output. Read the industry’s optional-input links before adding a supply route, and ensure it actually receives the boost cargo.

Passenger connections can provide a worker boost. This depends on recent worker arrivals reaching the industry’s threshold, rather than merely placing a nearby stop. The industry article records its worker requirement and the arrival window. Active worker and cargo boosts multiply together.

For expanding raw-material industries, leave room for production plots. Available land and the plots actually placed affect output, so a constrained site can limit production even when transport is connected.

Recipe quantities describe one cycle. The listed cycle timing uses the default simulation year; it is not a guaranteed annual shipment total. Capacity modifiers, expansion plots and active boosts change production, while transport and demand determine what your network can move. Check missing ingredients first, then boost deliveries, worker arrivals and space. Use facility catchment guidance when a connection appears close but does not serve the industry.

The official industries manual explains the industry window and expansion controls.