TF3 Atlas
Units

Infrastructure

Compare routes and facilities by operating limits, compatibility and available layouts.

Routes & junctions

Extra-small town streets

Extra-small town streets

Narrow two-lane asphalt road that features a sidewalk, making it well-suited for use in towns.

From start
Large country roads

Large country roads

Six-lane asphalt road, well-suited for connecting distant locations. Use by pedestrians reduces their happiness.

From start
Large highways

Large highways

Three-lane asphalt highway that enables high-speed travel to distant locations.

1940 – onwards
Large town streets

Large town streets

Six-lane asphalt road that features a sidewalk, making it well-suited for use in towns.

From start
Medium country roads

Medium country roads

Four-lane asphalt road, well-suited for connecting distant locations. Use by pedestrians reduces their happiness.

From start
Medium highways

Medium highways

Two-lane asphalt highway that enables high-speed travel to distant locations.

1940 – onwards
Medium town streets

Medium town streets

Four-lane asphalt road that features a sidewalk, making it well-suited for use in towns.

From start
One-way medium town streets

One-way medium town streets

Four-lane, one-way asphalt road that features a sidewalk, making it well-suited for use in towns.

1940 – onwards
One-way small town streets

One-way small town streets

Two-lane, one-way asphalt road that features a sidewalk, making it well-suited for use in towns.

1940 – onwards
Railway tracks

Railway tracks

Compare track speed limits and electrification. Electric trains require a compatible electrified route.

From start
Small country roads

Small country roads

Two-lane asphalt road, well-suited for connecting distant locations. Use by pedestrians reduces their happiness.

From start
Small highways

Small highways

One-lane asphalt highway that enables high-speed travel to distant locations.

1940 – onwards
Small town streets

Small town streets

Two-lane asphalt road that features a sidewalk, making it well-suited for use in towns.

From start

Bridges & tunnels

Bridges

Bridges

Compare crossing types by speed limit, availability and pillar spacing. The road or track laid over a bridge also limits the route.

From start
Tunnels

Tunnels

Compare tunnel types and their road or rail compatibility. Total construction cost depends on the route and terrain.

From start

Facilities & operations

Airfield

Airfield for passengers and cargo with a depot for buying airplanes. It can be used by small airplanes and extended with modules. In a radius around the building, airplanes are automatically maintained.

1920 – onwards

Airport

Airport for passengers and cargo with a depot for buying airplanes. It can be used by small and large airplanes and extended with modules. In a radius around the building, airplanes are automatically maintained.

1950 – onwards

Amphitheater

After construction, changes road vehicle noise to 0.75× within the municipal area.

From start

Bulk Warehouse

Warehouse for bulk cargo that can be extended with modules. Increases load speed for vehicles with specialization in bulk cargo.

1900 – onwards

Cleaning Plant

A very expensive and noisy facility that removes pollution within its vicinity. Deliver cargo and boost the plant to improve the effect of pollution removal.

From start

Eiffel Tower

After construction, changes road vehicle top speed to 1.25× within the municipal area.

From start

Flatbed Warehouse

Warehouse for flatbed cargo that can be extended with modules. Increases load speed for vehicles with specialization in flatbed cargo.

1900 – onwards

Goods Warehouse

Warehouse for goods cargo that can be extended with modules. Increases load speed for vehicles with specialization in goods cargo.

1900 – onwards

Great Lighthouse

After construction, changes water vehicle top speed to 1.2× within the municipal area.

From start

Great Pyramid

After construction, changes rail vehicle top speed to 1.25× within the municipal area.

From start

Harbours

Port for passengers and cargo that can be extended with modules. It can be used by small and large ships.

1900 – onwards

Headquarters

The headquarters is a symbol of the company's ambitions. Its impressive stature in classic design represents the company's lasting influence and success. Promotes the nearest town to the capital and increases its growth rate. Can be extended with modules that provide additional benefits.

1825 – onwards

Helipad

Small helicopter landing pad for passengers and cargo.

1950 – onwards

Heliport

Heliport for passengers and cargo with a depot for buying helicopters. It can be extended with modules. In a radius around the building, helicopters are automatically maintained.

1950 – onwards

Houses of Parliament

After construction, changes road vehicle top speed to 1.2×, rail vehicle top speed to 1.2×, water vehicle top speed to 1.2×, air vehicle top speed to 1.2× within the municipal area.

From start

Liquid Warehouse

Warehouse for liquid cargo that can be extended with modules. Increases load speed for vehicles with specialization in liquid cargo.

1900 – onwards

Opera House

After construction, changes rail vehicle comfort to 1.25× within the municipal area.

From start
Railway signals

Railway signals

Used as a normal path signal to regulate traffic or as a one-way signal.

From start
Railway stations

Railway stations

Passenger and cargo railway stations, with through and terminus layouts. Compare era costs, platform choices, electrification and functional modules.

1900 – onwards

Road Depot

Depot building for buying trucks and buses. In a radius around the building, trucks and buses are automatically maintained.

1900 – onwards

Road terminals

Road terminals for passengers and cargo. Compare era layouts, cargo specialisations and modules that extend capacity or access.

1900 – onwards

Roadside stops

Roadside stops serve buses, trucks and trams on a compatible street. Passengers can board and alight; freight can be unloaded, but cannot be loaded.

From start

Ship Depot

Depot building for buying ships. In a radius around the building, ships are automatically maintained.

1900 – onwards

Ship Museum

After construction, changes water vehicle comfort to 1.25× within the municipal area.

From start

Summer Palace

After construction, changes air vehicle pollution to 0.8× within the municipal area.

From start
Taj Mahal

Taj Mahal

After construction, changes air vehicle noise to 0.75× within the municipal area.

From start

Towns and passenger destinations

Connect industry deliveries to the districts that demand them, and passenger services to the places people travel. A transport connection needs both a suitable service and access to its destination.

From start

Train Depot

Depot building for buying trains. In a radius around the building, trains are automatically maintained.

1900 – onwards
Tram Depot

Tram Depot

Depot building for buying trams. In a radius around the building, trams are automatically maintained.

1900 – onwards

Underground Stop

Underground stop for passengers, with an exit on the surface. This allows to keep the tram lines underground.

1970 – onwards
Universal Warehouse

Universal Warehouse

Warehouse for any cargo type that can be extended and specialized with modules.

1900 – onwards