industry / Base game
Printing Factory
Produces Books from Paper + Dyes.
Production recipe
Output
- 4 Books units
Baseline: 91.25 cycles per default simulation year. Actual throughput depends on deliveries and operating conditions.
Restrictions
- Economies: Subarctic
Storage
- Paper: 400 units (Input stock)
- Dyes: 200 units (Input stock)
- Books: 400 units (Output stock)
Production
- Recipe cycle frequencies accompany each production recipe. Actual output depends on available inputs, productivity boosts and plots.
- Worker boost: at least 10 workers arriving by a passenger line within two default simulation years; productivity increases by 1.5–2.5× while the condition is met.
Connections
Requires · 2
Produces · 1
Worker arrivals · 1
Planning guides
Game data sources
Build 25754343 · Pack base
base/content/industries/printing_press.zip:printing_press/printing_press.con.luabase/content/gui.zip:gui/entity_window/industry_react_util.tlbase/content/gui.zip:gui/main/industry_util.tlbase/content/industries:industryutil.luabase/content/industries:industry_productivity_util.tlbase/content/industries:industry_workers.script.tl
Gameplay references
Overview and native model detail views. Full detail is available in the image viewer.
- Overview: source build 25754343
- Building detail: source build 25533170
Source values
{
"industrialCapacity": 20,
"rules": [
{
"capacity": 91.25,
"input": [
[
4,
2
]
],
"output": {
"::/cargos/books/books.cargo": 4
}
}
],
"sourceDescription": "Place the industry building.",
"stocks": [
{
"capacity": 400,
"cargoType": "::/cargos/paper/paper.cargo",
"type": "INPUT_STOCK"
},
{
"capacity": 200,
"cargoType": "::/cargos/dyes/dyes.cargo",
"type": "INPUT_STOCK"
},
{
"capacity": 400,
"cargoType": "::/cargos/books/books.cargo",
"type": "OUTPUT_STOCK"
}
],
"timingEvidence": {
"boosts": "Cargo multiplier 1 + boostFactor; workers multiplier productivity",
"formula": "api.util.getDefaultYearDuration() / stockList.rules[ruleNumber].capacity",
"plotMaximum": "api.engine.util.construction.getNumAndFilledAutoFillSlots(constructionEntity)"
}
}

